I’ve been working for a little while on some 3D CGI scenes for a collaborative animation with my friend ‘Mad SKillz James‘. The short(like really short) animation is going to take place inside a cinema. We’ve decided to use 3D for the set but mix it up a bit with digitally cell drawn characters(using photoshop and AE etc). I’ve never actually been taught any CGI but always thought that I would need to eventually get some training.

Lately I’m beginning to see realise is not true. If you needed to create generic boring graphics for the $, like in a CGI studio environment you will likely need training so you fit the mold and can create generic boring graphics like everyone else. If you’re using computer graphics for purely creative reasons there seems to be no point. By teaching yourself from the hundreds of thousands of tutorials online you will end up with your own distinct style which is preferable anyway. Of course this is applicable to any creative skill. Although my CGI skillz are still far from advanced I’ve made massive advances in my technique, skill and style in a relatively short time. The best way to do this is to learn while creating something and it won’t feel like a lesson, it will feel more like problem solving. You will eventually be running around yelling “ZOMG LOOK AT THIS BIT OF CG CLOTH I MADE FLAP… LOOK!” and they won’t care, but that’s ok because it feels GOOD that YOU learnt it and figured it out by yourself. The more demanding goals you set yourself the more you will learn.

Just starting out in 3D CGI and/or want to start teaching yourself? Make a short animation entirely in computer graphics. “But wtf pErm! I don’t know shit about CGI”. Just take it one step at a time. If you want to make a cube but don’t know how, type into a search engine ‘how to create cube’ and the name of the program you want to use. Between this learning technique and just fiddling around with parameters/buttons you can learn anything.

In conclusion, don’t be a bitch, be bitchin’ 😀

– Permian * *
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