Tag Archive: cg


The Travail – new work is up

Here it is. I’m pretty happy with the output. The loops within it aren’t perfect as i should have done more calculations as to the timing of each stop-mo clip withing the composition.

As i said as the vimeo comment, I think this will be the last time i’ll use dirt as a stop-motion material, at least for a while. I love the look of it but it is hell to work with and control. Still don’t let me discourage any of you out there brave enough to experiment with it… dirt is awesome 😄

I haven’t had time to go into Horse Bazaar and put it up yet, so i’ll go in next monday for a jam after my first uni night class of the year ‘electronics for artists’… I’m so pumped to bend some circuits!

Seeing as my video camera got stolen last year i’ll have to borrow a phone to take the video of the projection… so the quality won’t be great but at least it will be a record of where it went.

I’ve also been thinking lately of upgrading to Vimeo Plus because it’s only $60 a year and the benefits look schweeeet. So depending on my bank account tonight, i’ll upload some older stuff to juicy vimeo quality.

 

I hope you guys liked the piece. Pretty soon I’ll start to throw up and document the creating of a new narrative animation i’ve been thinking about, so you can see my process in full.

-Perm

I’m getting close to finishing the CG part of this project. I still need to put in the 2d lever elements the man will interact with, and i’m not sure about the framing of the hemisphere. I also need to place some dirt down the bottom where the character sits. Then it’s all lighting and animating.

The low poly mushrooms allowed me to practice my hypernurbs. I use heaps of loft, arch and lathe nurbs to make 2d splines(2 dimensional line shapes etc.) into 3d objects, however i don’t use many hypernurbs which help turn blocky animations into smoother models with more polygons, as i’ve always found them difficult to manipulate.

I’m also pretty proud of this chain. Although it’s easy to do, i learned about clone objects and a bit more about modynamics. Modynamics is this really sweet feature in C4D that allows 3D objects to interact with each other, and it can add physics etc. It’s pretty difficult compared to modelling but there are some things that are impossible to animate by keyframing, modynamics is really useful in this regard.

 

Although i’m taking my time with this scene, the reality is that i need to make things look better in C4D, and also be way faster. If i’m ever going to finish a feature animation by myself i’ll need to be very quick, otherwise it will take 5 years instead of the 3 i’m aiming for. It’s really tricky because I want it to look better, yet wish to be quicker at doing it. I guess practice on top of practice is the only way i’m going to get there. *punches brick wall*

 

Anyway, enough of this CG talk that most of you would find boring. It certainly doesn’t help that there’s this whole 3D lingo, FOR EACH SPECIFIC SOFTWARE PACKAGE! That’s probably why CG artists hang out in wild street gangs with other artists using the same package. They’ll totally fuck you up with their polygonal style BIATCH! :p

The next stage is stop-mo dirt and compositing 😀

-PERM

 

Hello Comrades!

I’m currently writing this from my home town in country Australia as unfortunately I’m stuck back here for a few weeks. I’m now in holiday mode which means I’ll be starting intensive training soon. I’ll be working my ass off training myself how to do a few things.

This is my wish list for things to learn and perfect over the next few months.

Skills:

Proper VJing techniques that will help me maintain and manipulate up to 4 layers for at least 1.5 hours. This will include creating over 200 original animations and videos to trigger.

3D Computer Graphics Skills including:

Character Modelling

Character Rigging

Character Animation

Creating better and more interesting 3D worlds which will have me learning proper texturing and advanced 3D lighting.

Start learning how to Circuit Bend.

 

Projects:

Finish ‘the Greek Apocalypse of Baruch’

Go hard and finish the collab animation with ‘madskillz james’

Create 2 different visuals for Horse Bazaar’s panoramic projection setup.

Create a hand drawn animation, stylistically similar to …

Complete the groundwork for a projection/ augmented reality short animation.

Create Permian’s debut album.

 

The biggest thing here is probably creating my debut album. Although I’m also a violinist(don’t play much anymore), I’ve never really done much work with sound and music production, so this will be particularly challenging. I have no doubt in my mind that the album will be shit beyond all comprehension, but it will be hell fun, I will learn a heap + I can throw it up for you all you people!

So as you can see I’ve set myself quite a bit to chew on which is really really exciting for me. I could go out and get a job over summer, probably eat better food and not be so dirt poor, but then I wouldn’t have the free time to really pound on some of these things I’ve been itching at. All I need is a $4 bottle of red, some coffee and a power point to really do what I love.

Anyway, I’m off to have a drink and catch up with an old friend from high school who just got into town.

I’ll leave you tonight with these two little animations that have really made an impression on me. Best of luck with your creative cockhammers(rawwwr).

PERM >>>>

 

Here’s a tutorial i just made for projection mapping using vdmx5 and quartz composer.

Hope this halps some of you p33ps out there to rock some projections.
The original toilet projection mapping can be viewed at.

http://www.youtube.com/watch?v=HAbqcT…

Resources:

http://vidvox.net/
http://vdmx.memo.tv/qc

Here’s a link to video projection tools for projection mapping on a pc.

http://hcgilje.wordpress.com/resource…

Thanks for watching, if you have any question message me 😀

-PERM