Tag Archive: la cube


The 2High Arts Festival is finally upon us. Today and tomorrow the 12th and 13th of november, the 2High Arts Festival will be showcasing yound and emerging artists, musicians and performers at the Brisbane Powerhouse. To be truthful i’d never even heard of this festival before this year as it’s the first year 2High has showcase interstate. But from looking at their line up it’s looking to be a pretty freaking sweet festival so get your ass down there and check it out.

They also gave me this pretty sweet writeup. Big thanks to the folks at 2High.



Hello Comrades!

I’m currently writing this from my home town in country Australia as unfortunately I’m stuck back here for a few weeks. I’m now in holiday mode which means I’ll be starting intensive training soon. I’ll be working my ass off training myself how to do a few things.

This is my wish list for things to learn and perfect over the next few months.


Proper VJing techniques that will help me maintain and manipulate up to 4 layers for at least 1.5 hours. This will include creating over 200 original animations and videos to trigger.

3D Computer Graphics Skills including:

Character Modelling

Character Rigging

Character Animation

Creating better and more interesting 3D worlds which will have me learning proper texturing and advanced 3D lighting.

Start learning how to Circuit Bend.



Finish ‘the Greek Apocalypse of Baruch’

Go hard and finish the collab animation with ‘madskillz james’

Create 2 different visuals for Horse Bazaar’s panoramic projection setup.

Create a hand drawn animation, stylistically similar to …

Complete the groundwork for a projection/ augmented reality short animation.

Create Permian’s debut album.


The biggest thing here is probably creating my debut album. Although I’m also a violinist(don’t play much anymore), I’ve never really done much work with sound and music production, so this will be particularly challenging. I have no doubt in my mind that the album will be shit beyond all comprehension, but it will be hell fun, I will learn a heap + I can throw it up for you all you people!

So as you can see I’ve set myself quite a bit to chew on which is really really exciting for me. I could go out and get a job over summer, probably eat better food and not be so dirt poor, but then I wouldn’t have the free time to really pound on some of these things I’ve been itching at. All I need is a $4 bottle of red, some coffee and a power point to really do what I love.

Anyway, I’m off to have a drink and catch up with an old friend from high school who just got into town.

I’ll leave you tonight with these two little animations that have really made an impression on me. Best of luck with your creative cockhammers(rawwwr).

PERM >>>>


I always recommend people consider the use of technology when creating, because I believe that if you put a limit on the techniques you are willing to use(ie.”it looks too difficult baww!”), you put a limit on what you may be able to achieve.

This is of course not an absolute; people can create amazing MIND BLOWING works with just a pen and some paper or some junk they found out of a dumpster. However if you never reach beyond that pen and paper, there are a lot of creative options you will miss out on.

Today though, I’m going to talk about the opposite. Sometime in your career as an animator/director/worlddestroyer, there will be times where you need to drop a technique or piece from your work you had your heart set on so the over all work can be improved. EVEN IF THAT TECHNIQUE OR STYLE IS WHY YOU STARTED CREATING THAT WORK IN THE FIRST PLACE… arggghhhh!

I have run into this with an animation I’m creating at the moment. The animation is an adaptation of ‘the greek apocalypse of Baruch’ which is pretty much god being a major douche and turning people into half dog/lamb/stag MUTANTS! However it wasn’t going to be a regular animation; I was going to projection map selected elements onto foam core board extrusions I had made which is pretty much the first goal I had set out for this project. After several test runs and much deliberation I have decided to scrap the projection mapping and just trigger it live onto a regular screen because in the end I have realised it would be a much better work that way. When this happens it is very very difficult to let go of, but you MUST for the sake of your great creation.

At the beginning of your project’s life, you’ll tend to start off with a few ideas to build upon and create. Sometimes you’ll find that as other ideas build around those central ideas, the work is better off without some of those founding ideas. I’m not saying that “you should be lazy and if you have trouble with ideas or techniques drop them” because if you do that you’re WEAK and you’ll never become stronger. Just be aware that perhaps not every element throughout a projects creation should end up in the final creation… if you want your final creation to be the best it can be.


Well, I’m off to bury my face back into After Effects for another 10 hours… 😀>>>PERMIAN

First off let me start by saying, ‘I Hate iPads’. I think they are a gimmick, pretty much a useless piece of technology and a massive waste of hard earned cash brought to you of course, by the gimmick masters at MAC.

There! Now that’s out of the way, we have this; an interesting new use of old techniques brought to you by ‘Dentsu London’, who are some sort of advertising agency.

Now i’m going to teach all you guys how to use this technique so you can subvert it for YOUR ‘real’ messages and stories other than creating ‘cool’ demo reels and advertisements for corporations. As my esteemed Comrade Mdot Strange says, ” FUCK “COOL” put some heart and soul into it! “COOL” shit lingers in peoples minds for as long as it takes them to say “COOL” to some other shiny vapid thing “.

And here is another interesting piece of text i’ve been reading lately, on subversion of corporate culture and tools from ‘Re-Imagining Animation’ by Paul Wells and Johnny Hardstaff.



Where once the dreams and visions of practitioners led the development of CGI technologies, now CGI technology can shape human dreams and visions, and it is important that the software does not determine an approach. Arguably, corporate agendas can lie at the very heart of even the tools we use to design, develop and deliver our work. Corporate culture provides, refines and sells tools, and it is crucial that animators and artists filter out corporate political doctrine from the visual and privilege personal work with integrity and challenge.” (p.78)

Essentially the technique utilises any portable screen, tablet pc(urgh) or laptop to light paint cross sections of a CG object. It also looks like they’ve use Cinema 4D as opposed to other CG packages to create this which interests me as it’s the software i’m most comfortable with.

Things you might need to know:

Light Painting: Light painting is where a camera is set for a long exposure time in a dark shot, often over 1-5 seconds. While the shutter is open, a light source such as an LED or in this case a PC screen is moved in the shot. This will create a luminous pattern or stroke in the photo. Doing this for several shots can create light painted ‘stop-motion’ animations.


I’ll take you through how to do this in a few steps now.

1. To learn how to create text and seperate sections of the letters in cinema 4d, check out the first half of this modynamics tutorial on creative cow.

2. The second step involves you rendering out the cross-sections of the image you wish to ‘light paint’ into a video file such as a .mov quicktime file.

3. Then just set up your camera(you need a tripod) for a shot in the darkness. Make sure your shutter speed is really long. The speed will depend on how long it will take you to move the screen in the shot. I reccomend 5-10 seconds, however you will need to experiment with the aperture to get the effect you need.

4. Take the shot and while the shutter is open move your screen through the shot. Make the screen play the cross section in full screen so it is surrounded by blackness while you do this.

5. Do this several times(12 shots will create 1sec of footage at 12fps), perhaps with different cross-sections if you wish your ‘light painting’ to move or morph.

6.Then import the image sequences into After Effects or your editing/compositing program of choice.

Now that you’ve just learnt this animation technique; pass GO, collect $200 and go subvert this technique to create something great and interesting.



Ten Years Under The Earth

An animated adaptation of Norbert Casteret’s novel of the same name.

I had never worked with dirt, soil and more organic materials within an animation before. It was pretty challenging and I like the outcome but i’m not sure if i’ll do too much work with these styles again.

The alternate form of storytelling(block of text + abstracted images) does interest me greatly though, so maybe in the future i’ll experiment with something similar.

N.A.S.A’s ‘A Volta by ‘LOGAN’


Both of these works are fucking ballz to the wallz insane, Highlighting the freedom of expression possible for one dude in his bedroom creating media. It’s works like these that make me want to work more with 3D cgi as opposed to easier more ‘artsy’ mediums.

also check out the sweet experimental animations over at the Sundance Channel’s ‘Animation Bizarro 2“. Great stuff.

Greetings comrade!

I’m sorry I haven’t been writing much, I have been busy working on a few shorts and art pieces that I’ll be throwing out to you all very soon.

I have recently been re-watching an art documentary series called ‘not quite art’. It examines ideas surrounding contemporary art practice and distribution, mainly in Australia but also around the globe.

I recommend checking it out if you’re an artist/filmmaker/musician/writer. Also, check it out if you’re one of those art groupies who just enjoys checking out creative works.

The entire series is available for free download here.

That is all for now my esteemed compatriots.

Keep creating,

Permian ^^

I’ve been working for a little while on some 3D CGI scenes for a collaborative animation with my friend ‘Mad SKillz James‘. The short(like really short) animation is going to take place inside a cinema. We’ve decided to use 3D for the set but mix it up a bit with digitally cell drawn characters(using photoshop and AE etc). I’ve never actually been taught any CGI but always thought that I would need to eventually get some training.

Lately I’m beginning to see realise is not true. If you needed to create generic boring graphics for the $, like in a CGI studio environment you will likely need training so you fit the mold and can create generic boring graphics like everyone else. If you’re using computer graphics for purely creative reasons there seems to be no point. By teaching yourself from the hundreds of thousands of tutorials online you will end up with your own distinct style which is preferable anyway. Of course this is applicable to any creative skill. Although my CGI skillz are still far from advanced I’ve made massive advances in my technique, skill and style in a relatively short time. The best way to do this is to learn while creating something and it won’t feel like a lesson, it will feel more like problem solving. You will eventually be running around yelling “ZOMG LOOK AT THIS BIT OF CG CLOTH I MADE FLAP… LOOK!” and they won’t care, but that’s ok because it feels GOOD that YOU learnt it and figured it out by yourself. The more demanding goals you set yourself the more you will learn.

Just starting out in 3D CGI and/or want to start teaching yourself? Make a short animation entirely in computer graphics. “But wtf pErm! I don’t know shit about CGI”. Just take it one step at a time. If you want to make a cube but don’t know how, type into a search engine ‘how to create cube’ and the name of the program you want to use. Between this learning technique and just fiddling around with parameters/buttons you can learn anything.

In conclusion, don’t be a bitch, be bitchin’ 😀

– Permian * *

This is the trailer for a great remix video by Sydney vid art duo Soda Jerk. Piracy ftw!