Tag Archive: panorama


The Travail – new work is up

Here it is. I’m pretty happy with the output. The loops within it aren’t perfect as i should have done more calculations as to the timing of each stop-mo clip withing the composition.

As i said as the vimeo comment, I think this will be the last time i’ll use dirt as a stop-motion material, at least for a while. I love the look of it but it is hell to work with and control. Still don’t let me discourage any of you out there brave enough to experiment with it… dirt is awesome XD

I haven’t had time to go into Horse Bazaar and put it up yet, so i’ll go in next monday for a jam after my first uni night class of the year ‘electronics for artists’… I’m so pumped to bend some circuits!

Seeing as my video camera got stolen last year i’ll have to borrow a phone to take the video of the projection… so the quality won’t be great but at least it will be a record of where it went.

I’ve also been thinking lately of upgrading to Vimeo Plus because it’s only $60 a year and the benefits look schweeeet. So depending on my bank account tonight, i’ll upload some older stuff to juicy vimeo quality.

 

I hope you guys liked the piece. Pretty soon I’ll start to throw up and document the creating of a new narrative animation i’ve been thinking about, so you can see my process in full.

-Perm

So i’ve finally gotten around to creating the Horse Bazaar Panorama i’ve talked about doing. It pretty much involves a man pulling levers in a spherical space. All around this space there will be stop-motion dirt orbiting. When i went out collecting different hues and textures of dirt yesterday i was getting some pretty weird looks. I guess if i was playing with my kid in the sandpit at a park and some disheveled dude comes in and starts collecting sand in containers; i’d be pretty wtf’d out too haha.

The project has started out pretty promising, however the levers will be the biggest gamble. The sphere the man is in will be CG but the man is hand drawn and rigged in After Effects. So the levers might be better off being drawn in because i’m not too sure about the paper interacting with 3d. The other option i might take is to create the levers in Cinema 4D but render them out to flat .tiffs and animate them in 2D space directly from After Effects.

Here’s the character. I’m not sure if i’ll end up making his head float or not. I’ve left him completely white, so he will be coloured more by the lights i’ll put in in compositing.

Here’s the early stages of the man’s sphere. Still need more modelling, texturing, lighting but you can start to see what it’ll look like.

I’m also thinking of creating a tutorial on how it’s done for you peeps out there. I’ll finish it, then spend a day back tracking and i’ll teach you guys one way to rig 2.5d puppets in AE, and some compositing 101. If there’s anything you’d people out there would like to see in the tutorial, flick me a comment or email.

I’d better get back to modelling over 9000 pipes.

-perm